Posted November 29, 2018 · Report post this thief nerf is retarded, for real 2 EP per trade that means to fill my job limit i need the rob 50 trades, you get like 1x5* per one trade run cause of the long teleport to thief town. lets say a trade from dw to ht with buying waiting for the people and so on takes like 15 mins that means i need to job like 12,5 hours to get my jobbing limit full. lol. so i have to quit my job to be competitive with the traders/hunters? and also you nerf the ep limit of jobkills/sa with which i was nearly able to close the EP gap ? even on a saturday or sunday i never play like 12,5 hours lol - most people got also some other shit beside silkroad - maybe you should overthink that change cause its really fucked up, - my opinion anyway Share this post Link to post
Posted January 3, 2019 · Report post The main reason why thieves do not earn as much as hunters-traders do is simply because majority of the silkroad players love thieving more than trading because its hella fun. Following this logic, giving thieves decent ep-gold reward would basically ruin the jobbing and the server economy. So it's basically players choice to rather have fun and farm less ep or to sit on a camel and do their thing.Regardless, I am trying to punish the bonus EP events for thieves time to time. Share this post Link to post