Bless and GODSEND Bless do not share cooldown, pls fix itÂ
Yeah, it will be there within the next update.
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Bless and GODSEND Bless do not share cooldown, pls fix itÂ
Yeah, it will be there within the next update.
ROSSO#2368 suggesting Cleric STR-INT buff limitation should be increased from 2 to 3.
This one is still under considerationÂ
What about adding STR and INT Buffs for Fellows? Like they got on Sro R. They drop at Sereness with a low chances. So we all can deal with this Buffs too đ
We don't use R files but vsro files, sadly can not happen
You guys might consider adding a decent holy spell skill for china players. I myself am actually a euro player but i just feel like china players have a huge disadvantage against eu debuffs which makes them an easy target. Pretty sure with such a skill more ppl would start playing a china char as it makes them survive longer which makes them more of a challenge in pvp. Another thing u can do is , to add a Pain quota-like skill for china players to make it easier for them to join and lv up in parties . Those two things i listed above were implemented in other servers already and in my opinion it worked perfectly fine .
There is holy spell buff in Lightning mastery.
Str and Int buff's must be for 4 guy, and for 2 guy so absurd. Do it for 4 guy thanks.
- nerf cleric healing situation because they can heal 24/7 spam dat shitÂ
-buff warlock ints atleast 80% to debuffs and stun cuz 60% is too low for warlock ints
-buff fire shield emperor so it can act like holy spell so it can be useful atleast
We, players suggesting that buffers shouldn't be able to buff while they're in the safezone. Plus w/o cape it should not be allowed to buff the players who wears cape.
Eu chars are powerful because of their synergy, over powered buffs and dmg (like 1 war can buff 4 other players for 50-56% dmg absorption), ch players have nothing to offer to counter this buffs. I'v played many eu servers before and main reason for players to leave was a complete domination of eu parties on FW/Job/Uniqs/Events/Dungeons. My suggestion is:
1. Warrior - Pain Quota (number of connection 2 > 1) , Sprint Assault (Knock-back probability 45% > 25-30%, I personally tested combo of Sprint Assault + Shield Crush 100 times and 2 skills combo success was 81% and only 19/100 times both skills didn't do any effect, to interrupt enemy attack, which is unacceptable on my opinion), Dare Devil (Knock-back probability 25% > 10%), Ultimate Skin - cool down 4 > 10 min.
2. Rogue - Dagger Desperate (Phy Dmg 70% > 65% increase, Phy/Mag def. pwr. 75% > 65% reduce) .
3. Wizard - Earth Quake/Shake/Blizzard (Simultaneous Attack 5 > 3), main server activity is jobbing, 2-3 Wizards will be able to wipe entire caravan in a blink of an eye, same will happen at FW.
4. Warlock - reasonable nerf have been done already. (only 1 thing Warlock is destroying any ch build).
5. Bard - no changes needed (maybe reduce 10% Mag. dmg. in future), also Bard is over loaded with Godsend skills (will need a year to learn them đ).
6. Cleric - Over Healing/Glut Healing - cool down 6 > 10 sec. and 13 > 17 sec. not to repeat isro glut war history, that make everybody sick. Unfortunately STR Clerics abuse Healing skills that makes them nearly immortal, all healing skills Cool down time - 20 sec or better make them INT requirement.Â
In addition to help ch players somehow survive in pvp versus Warlocks, PLEASE make Purification Pills cd 20 > 10 - 15 sec.
all i wanna say is i tested more than 5 times warlock vs cleric and CHN vs warlock, we all know cleric counters warlock but STILL warlock has more than enough chance to win against cleric but when it comes to CHN against warlock they literally have 0, no god damn chance, so it either has to be that warlock has 0 chance against cleric or make CHN able to have a chance to win against warlock, otherwise warlock atm is unbalanced no matter what anyone thinks, it's tests that decide what is balanced and what is not, not a game developer. thanks
hey bro force decay and weaken have %65 but godsend skıll%60 decay why i open godsend ? and pls check force skıll cooldown much fix it pls
and now warrior rising godsend have a bugÂ
1. Bard -> Congrats for that build. Finally bard is real option and smth fresh. I hope that build won't be nerfed.Â
 And as for those cries who complain about his dmg. Omg,  only warriors or wizards have the right to kill someone relatively quickly? Warriors have practically every int char for Dare Devil and a big scream, because the bard killed him for 3 hits. Poor...
2. Warrior/clerÂ
I like this build since ever, but seriously. It is unfair that warrior has at all times an ability at very high kb % at hand and can also put stun, dull, return on top of it. And when it's not going, it's easy to go to the clerk and have everything under control. In addition, possesion of the best support skills and the attack (dare devil), which has a higher dmg than the nukes from the Chinese int. (that is also sick imho).
- Warior w/o (!) crtics from DD kills immidiately wiz, bard, spear and s/s (unless block happens). At balanced server usually he had to wait for few critics in a row or double critic from DD. Now it's full control.
Warrior or roque when the cler mode is going to be on, they become practically immortal for chn chars.Â
Cler Light Armor Passive like Glory Armor or Favor Armor should be restricted only for int EU chars. Cooldown of healing skills should be also rethought.
3. Warlock -> He has to be really bad player or has extraordinary bad luck to lose against Chn char. Conclusion? ''Holly spell" for only light and str char is definitely insufficient.
4. Roque -> is ok, except of mentioned above situation, when it gets cler rod on.
---------------
CH.
I really understand the idea that you did not want to overdo it, and charge CHN too much. But it turns out that they have virtually no strengths against the EU side.
Let's look at int spear.
This is now a total wimp. Without a snow shield, you are totally helpless. And even when it is, just a series of a few critics in a short time and dead on the spot. I do not remember the server on which it was so easy to kill someone on a snow shield. You can fire eu char when he is on clerical, and you will not kill him, because you hit a series of: 14, 11, 13, 15k, and he only yawns. In short, weak dmg and catastrophic def.
Blader
Any design unique support skill maybe? =(
as an aid for braves one decided for that build to being noticed for the party.
Force
Just a suggestion which could "release" int force builds -> Add buff or passive skill with 7/8% magicial dmg increase. It will not affect on STRÂ force builds but could encourage to create builds like Bicheon/cold/force or Heuskal/cold/force.
"I do not remember the server on which it was so easy to kill someone on a snow shield." Well said. Comparing ints nukers against warriors example, you may hit as nuker 32k or so, but that not enough, because full str, has around 40++k, but on the other side, for some reason with dare devil with crit, warrior can oneshot nuker even through Snowshield. Pure bullshit. Compare lets say Glavie and warriors, weapons has same crit %, glavie has 15crit, 2h 12, but during pvp, im pretty sure that warrior will land way more crits than glavie.Â
Suggestions.
1)Nerf warriors damage and crit.Â
2) Add up on snow shield From freeze one up to swift physical and minimum magical defence power.
3)Nerf cleric healings, increase cooldowns, Decrease healing ratio, Add up some int requirements for healings, to avoid perma heals (safers)
4) Int warlocks increase slightly stuns probability.
eu need grains its the normal hp&mp pots for eu and ucan nerf the % like 70 60% not 100% and increase vigors to 10% but normal pots takes 15sec cooldown we cant even use atack skills vigor has low recover and attack skills fucks mp đ”đ” we will be need mana and heal orbit 24/7 ch has 1sec cd at pots đ umaking it ch server so where is the point of making eu server while u killing it ?!
WTF 28 k nuke with 1 skill ? i wonder really if u are make a OP chn's why you are open EU server amk. Any guy even see 28 k nuke on 100 cap server? LUL
wizzard meteor is sharing cooldown with clirec glut skills . is that bug ??!
It's fixed within last night's server update.
WTF 28 k nuke with 1 skill ? i wonder really if u are make a OP chn's why you are open EU server amk. Any guy even see 28 k nuke on 100 cap server? LUL
Don't forget you have end-game weapon in Beta server. You'll not start with endgame content in the official server.Â
eu need grains its the normal hp&mp pots for eu and ucan nerf the % like 70 60% not 100% and increase vigors to 10% but normal pots takes 15sec cooldown we cant even use atack skills vigor has low recover and attack skills fucks mp đ”đ” we will be need mana and heal orbit 24/7 ch has 1sec cd at pots đ umaking it ch server so where is the point of making eu server while u killing it ?!
Cleric is so powerful it will give you enough chance to survive especially with healing cycle. I find your argument invalid.
Prox, you mean Cleris is to powerfull.
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