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100 Cap Skill Balance Feedback & Suggestions

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Nariko Wanderer Old forum , edited #41

Hello there fine gentlemen. One thing concerns me after the latest patch was applied.

Entire SRO community knows that warrior is the most dominant class in both pvp and pve, due to very big ammount of cc skils like intercepts, knock backs, knock downs and stuns...

That being said, over 40% of the server population will have warrior as a main class, and the way You want to ballance Your server is by pimping that build up ????

Warrior/Rogue was decent build for pvp even untill now, could’ve beat 70% of other builds in regular pvp, but pvp IS NOT the thing that matters the most here. All those warriors, now have higher survivability in global pve fights like fw, jobbing and arenas. People are already creating guilds with over half just warrior members, and this is a way to make that trend even worse.

For a server that stands for the variety of builds, it will look like You are standing for the variety of warrior builds, cause thats the class that has the most impact on all of the actitivies in entire gameplay.

Again I would like to advise You, to look closer to the GLOBAL PVE ASPECT of the game, when you are pimping the class for pvp.

Kind regards

nYzew0w Wanderer Old forum #42

When doing job war and pvp there was a issue with Horror Chord spell today. Sometimes we couldn't cast it. After doing some other spells and especially after using bard teleport it sometimes worked as it should.

Electus Online Guide Writer Team #43

Hello there fine gentlemen. One thing concerns me after the latest patch was applied.

Entire SRO community knows that warrior is the most dominant class in both pvp and pve, due to very big ammount of cc skils like intercepts, knock backs, knock downs and stuns...

That being said, over 40% of the server population will have warrior as a main class, and the way You want to ballance Your server is by pimping that build up ????

Warrior/Rogue was decent build for pvp even untill now, could’ve beat 70% of other builds in regular pvp, but pvp IS NOT the thing that matters the most here. All those warriors, now have higher survivability in global pve fights like fw, jobbing and arenas. People are already creating guilds with over half just warrior members, and this is a way to make that trend even worse.

For a server that stands for the variety of builds, it will look like You are standing for the variety of warrior builds, cause thats the class that has the most impact on all of the actitivies in entire gameplay.

Again I would like to advise You, to look closer to the GLOBAL PVE ASPECT of the game, when you are pimping the class for pvp.

Kind regards

Thank you for your feedback.

Warrior Pimp? => I find your statement all wrong and expect you to give me more details about ''warrior pimp''.
Actually, it's hella confusing for me that you say we ''pimped warrior'' when we didn't pimp it AT ALL but nerfed it significantly.

Warrior Population => I doubt that ''over 40% of the population is gonna be warriors'' , maybe around 18-20%. In beta, majority play warrior cleric because it's obviously one of the strongest builds for pvp.

Warrior/Rogue => This build was not a ''big thing'' in here so far simply because we removed HP grains from the server for balance's sake. Recently, we have added a healing buff in Rogue, specifically for Warrior-Rogue (You must have both masteries 100 to unlock the healing skill). % HP recovery wasn't functioning for this skill so far - yet - will be fixed within the next server update and it'll heal a specific amount of HP every 5 seconds.

Variety => Indeed, we want variety. This is why Bard mastery has attack skills now. This is why Pacheon mastery has passive PHY/MAG def. increase. This is why Cold mastery has CRITICAL increase. This is why there is a nuke in Force mastery. This is also why Holy Spell in Lightning mastery so on and on.

Now that we did our best to give people a chance to pick up any build they can doesn't mean the server is gonna be perfectly balanced (Build distribution wise).... That's because people THINK & BELIEVE that warrior and wizards are gonna be the best (most destructive) in an European server and they (majority) will definitely go for one of them and we will and up 50% of the server being warrior cleric + wizard cleric regardless Spear will beat 90% of the builds (both eu and ch) 1v1, just an example...

We did try our best to boost Chinese without going too far and Nerf European without ruining the characteristics.

My personal opinion is that this is the best skill balance a 100 cap server can possibly have. Let me know what you think.

Electus Online Guide Writer Team #44

When doing job war and pvp there was a issue with Horror Chord spell today. Sometimes we couldn't cast it. After doing some other spells and especially after using bard teleport it sometimes worked as it should.

We're aware. This one will be fixed within the next server update. 

Thank you for taking your time to report it.

Grinch Wanderer Old forum #45

Anytime i use Skill Relocation scroll i got DC
Im still thinking EU are really OP, its almost impossible vs Warlock and debuffs, CH has not resist
Force buffs almost never debuff EU, only the first 2 or 3 ... Warlock has much more % of success
CH chars are really weak, need to check that pls ... if not gonna be only EU chars
 

csakiapro1 Traveller Old forum , edited #46

Force Vital Spot Mind - for some reason sometimes can't cast it.

Increase Light buff to 21%

Replace Bicheon GODSKILL Cut Blade ( it useless takes like 3-3,5 sec to cast it... ) to a Dragon score blade Godskill-and make it at least 130% x 2 times

Force Debuff useless vs holy spell 

Flying Dragon GODSEND- uslese no1 ever will use a skill with 270% attack pwr - increase it to 320% at least- if you compare it to other attacks glavie have at least 350% on evry skill (2x175%)

Warrior - lower the Dull Chance - its only effective vs CH (dull really effective vs ch, and u are not able to use special pill to remove dull because bleed up as well)

Increase Godsend Nukes to 315% Light Cold Force - And flame wave to 300% (ATM lightgodsend nuke and cold godsend nukes deal the same dmg as the last basic nukes... ye i know basic nukes have a wider range to achive max dmg, but even like that high attack rate is enought to deal the same dmg)

Pacheon it could use some extra HP just like Bicheon - True DMG will be a pain for INT bowers. 

I Tried Force Int Build as well. As I see it is not playable at this point. Force just useless vs holy as I mention it earlier- I would give an extra 10% mag dmg buff as a godsend skill, so a 80cold 100 force 50 light build could be playable with a weapon mastery.

Kill the GM event - Clerik TRUE dmg deals like 13k - meanwhile evry1 else hit like 3-4k dmg on the GM - Fix it

25% Vigor was a pain for sure... 

Zsolt Traveller Old forum #47

Hi!

The way i see it CH chars wont have any chance against EU char in unqiues.

For example FULL STR bow, or even glavier wont ks a warrior at STR uniques cuz ch chars has magical and phycal dmg as well so wont take too much dmg on str unqiues but its even true for INT uniques.Spear has a little phy dmg also if not use only nuke or what about full INT bow? also has phy dmg.

In conclusion is not an option to just make high MAG DEF for an STR unique cuz of the ch chars.

Warrior dmg is like double of the bower at STR karkadann 🙁 cuz EU char use only phycal or magical dmg.

Thanks

2berk Traveller Old forum #48

There's still one and a half second gap between Rogue combo cooldown cycle. By that i mean We are not able to use any skill for one and a half second. After the last skill rogues are basically forced to use basic attack. If electus team aiming to improve rogue other than increasing the prick damage(thats what players suggesting).. Instead might delete this little time gap and give rogue players fluid gameplay.

Thanks.

Avery Traveller Old forum #49

Now that we did our best to give people a chance to pick up any build they can doesn't mean the server is gonna be perfectly balanced (Build distribution wise).... That's because people THINK & BELIEVE that warrior and wizards are gonna be the best (most destructive) in an European server and they (majority) will definitely go for one of them and we will and up 50% of the server being warrior cleric + wizard cleric regardless Spear will beat 90% of the builds (both eu and ch) 1v1, just an example...

Have u been watching spear build 1v1 more than few minutes? This build is losing to virtually everybody else.

Battousai Traveller Old forum #50

Well, since you nerfed Rogues damage main atack skill damage, why you're not nerfing Dare Devil aswell tho ? 
Still waiting for a some kind of #NERF_Cleric 
 

csakiapro1 Traveller Old forum , edited #51

This Gonna be long, but the only reason why i wrote this because u guys usually listening on players, and u guys start to do a proper ballance betwen CH and EU, but this is not the end of the road as i see... ( if you read it Prox i would like to see a few word from you as well, as a respond. What do you think about my opinions.)

So what ch got in this "ballance"

Where can we use CH caraters? For PVP? EU>CH - for uniqes? EU>CH - For FW or JOB ? EU>CH - For LVLing? EU>CH

STR/  25% vigor - compared to a CH server where it is usualy 11-12% and players use a garment all the time.  (Huge benefit for EU-Because they can 1-2 shot u with crt-s, and eu do not have enought dmg to kill EU, heal and crowd controll) and u guys just increase Devil as well to 13% - more HP more benefit for STR... so 18% comprated to 10% what we tried in Beta phase I - this is extra 3.2-3.4K HP ....

Bicheon - got 10% Dmg + some extra Phy atk pwr / Sword Dance Godsend (GS from now) (one of my favourit skill rly strong 1.5 sec cast time with a 290% skill Rly like that one GJ.) / and blade force GS Slightly increased DMG + 260% 

After all I think this should be enought for Blader - but even like that only a few percent will play blader - (PVP boring / too slow / bad for uniq - and not enought dmg for job as well) (overall 10% dmg + and 2% for the skills + extra from fire)

Heuksal - 3 new skill / Ghost Spear GS - Some extra dmg nothing interesting (glavie will always use that, so after all its a buff) / Flying Dragon GS - 270% Skill its like a ghost spear in dmg no1 will ever use taht too slow to deal relevant DMG / Soul Spear GS - A strong skill 396% is good for both STR INT- but because it has a long cast time it's just an avg skill so far. (So no extra tankyness and only a few percent dmg increase - meh not worth it... )

overall only slightliy increased dmg 1-2% (+ extra from fire )

Pacheon - I was rly hyped about the new skill / Black Arrow GS Icreased phy atk pwr and 355% with debuff (this skill amazing GJ vs ch it is just simply rly good, but not op after all) / Anti Devil BOW GS/ when i saw it first i was ammaized, but then i realized it has only 10 extra crt so after all its i strong bow without stun (same cast time about the same dmg, even like that bow rly need that 1 extra 350% skill so after all GJ, but increase CRT to 25-30)/

Fire Hawk GS - meh useless... / Pacheon Passive GS - This is what am i talking about awsome skill - pacheon lack of sustainablity with that 1 it's kind a cool GJ +1. (I can call it a good baseload - but even like that bow not gonna have enought dmg vs full str caracters / overall Significant dmg from GS skills + sustainablity  (+ extra from fire), but not enought....

Cold - At this point rly good against STR Clerik, but bad agaist evry build who can weaken you..., but since u do not have enought dmg as STR its kinda meh... Personally I would give it extra 5% PHY DMG (So u could rekt players without debuff, would be coll) The problem is Cold kinda boring you can go for armor buff and CRT buff and you have an ICEwall active... thats all Make it more fun. ( even an extra movespeed would be cool like bicheon GS movespeed.) (So this build could be connected to HIGH DEF with HIGH DMG - Stability,because it not comeing from debuff)

Lighting - Extra movespeed and Jump + holy, but since force have it as well, no reason to go for it as STR... (19% mag for str not significant) ( remove that holy- and give it a buff against CRT - and DMG reflect (450 STR requiered) like 20%chance - 30% dmg so with prot set it could be kinda cool / Block + Less CRT and reflect ,It would be a build based on LUCK

Fire - As and STR you have to go for it no matter what... 29% extra Dmg in that mastery u can't let this waste. So CH STR 100% Fire....

Force - Fear GS Skill - simply remove it, no use of that. I liek The imbue even stronger then Fire Imbue GJ -  Personall i would remove the GS skill Decay Weaken - and increase the basic skill to 70% and ad a division GS skill with 60% - Otherwise Force just kinda coold - add Teleport to Force +1 Rly like that 1 as well

INT / when i loged in at first time and saw that 5% vigor i just said yesssss. INT will be good in PVP, after i just saw you increased it 12% ->20% -> and 25% so rekt... not enought dmg anymore. 

S/S - I kinda like it the Cold Light version- it has a significant DMG with Bicheon buff 10 or 13% ( I prefer 10% more tankyness - and that extra phy dmg not relevant so GS- just a meh never use it...) Extra HP on SS - yes that build rly need some extra HP - JOB or FW gonna be a pain for that build - True DMG 13K will rekt that build. The rest of the GS skill kinda cool, as i mention it earlyer the SWORD DANCE GS skill one of my favourite for INT build as well GJ, but GS nukes not even worth the SP to lvl it- no Extra DMG ? why increase it to 315% - and 19% DMG buff just not enought at this point, after STR got such a huge benefit from Vigor and Devil....

Spear - I did not try this build, i do not like this build after all, but i am sure about this 1 do not have enought dmg, just like SS

BOW- Int Phy def as GS - this master already gives def, it needed some extra HP just like bicheon - True DMG same problem 

FOR CH - you could add a skill which ignores UNIQES DEF or deals more dmg on UNIQES only Like 20-30% So evry CH caracter cold have a chance to KS EU

Thats all. Pls respond, have a great day. Cheers +++

csakiapro1 Traveller Old forum , edited #52

Force Vital Spot Mind - for some reason sometimes can't cast it.

Increase Light buff to 21%

Replace Bicheon GODSKILL Cut Blade ( it useless takes like 3-3,5 sec to cast it... ) to a Dragon score blade Godskill-and make it at least 130% x 2 times

Force Debuff useless vs holy spell 

Flying Dragon GODSEND- uslese no1 ever will use a skill with 270% attack pwr - increase it to 320% at least- if you compare it to other attacks glavie have at least 350% on evry skill (2x175%)

Warrior - lower the Dull Chance - its only effective vs CH (dull really effective vs ch, and u are not able to use special pill to remove dull because bleed up as well)

Increase Godsend Nukes to 315% Light Cold Force - And flame wave to 300% (ATM lightgodsend nuke and cold godsend nukes deal the same dmg as the last basic nukes... ye i know basic nukes have a wider range to achive max dmg, but even like that high attack rate is enought to deal the same dmg)

Pacheon it could use some extra HP just like Bicheon - True DMG will be a pain for INT bowers. 

I Tried Force Int Build as well. As I see it is not playable at this point. Force just useless vs holy as I mention it earlier- I would give an extra 10% mag dmg buff as a godsend skill, so a 80cold 100 force 50 light build could be playable with a weapon mastery.

Kill the GM event - Clerik TRUE dmg deals like 13k - meanwhile evry1 else hit like 3-4k dmg on the GM - Fix it 

Bagdad Monsters Are way to strong... i Just go there with nukers 1 hit time to time. with soe +7 set, and increase the spawn rate, I was able to farm in baghdad with a SOE +7 set bower, but at this point not enought mob. 

So increase spawn rate, lower the DMG

And increase solo Exp rate to 40%

Avery Traveller Old forum #53

Well,  I've seen what Pr0x has written at epvpers thread:

"My personal opinion is that CH > EU (Solo) right now. "

"- S/S will beat any EU
- Spear will most likely beat more EU than EU would beat Spear  -> which is most rofl
- STR Chinese will beat any INT EU and some STR EU
- Bower might not be very strong vs STR EU but will beat most of the INT EU's
- Blader will beat most of the EU's "

After what I quote, I wonder if this is the same server what we are talking of.
So in total, there is nothing to delude yourself that something will change in favor of chn.

""I had more complaints from Europeans that Chinese is OP (1v1) than Europeans are OP vs Chinese." -> Tell them to use HP and MP sometimes... 😁

They wanted an eu server, they would have an eu server. In total, it will be simpler.

csakiapro1 Traveller Old forum , edited #54

S/S will beat any eu... I playing SS since the server started u have no chance vs a good rogue or warrior, they can't simply outheal u, or warlock can simply beat your ass withot snow as well. 

Spear 1 of the worst class atm in PVP, u can't beat any EU caracter with that ( I talk about good players, who can literly play as well, not some random kid...

STR CH can bweat eu in what PVP ? evry1 can beat INT EU in pvp -.-, they do not have the def to survive a PVP.

Blader will beat most EU i wanna see that if you can kill any warrior or rogue in LA or HA.  

If you do not belive me, we can try it, just tell me the match up.

csakiapro1 Traveller Old forum #55

okey i was wrong about heuksal its kinda cool with cold, but vs HA warrior still no match. found a reasonable combo as well which reduce the Flyingdragon Godsend cast time a bit. So i can go with that. With +5 Devil 21% 2block rate this build good. i have 50380 hp. CH INT not even close to kill me with 25% vigor. 

SweetCandyx3 Wanderer Old forum #56

STR Fire-COld Need more like 5 to 7 % DMG Increase to be balanced with warrior so he can beat him too, cuz now it's just tank vs warrior but not forver, once warrior hit him with double crtical it's done.. that crtical increas is not enough with all of warrior healing.. so i suggest to provide cold chars with more 5 to 7 % DMG more ..

and about force, it's really sad to see force which was the most china powerful build get beaten so easly by cold , S/S and warriors .. 

so i suggest to put a 5% deff buff and increase the debuffs possiblity .. and replace that fear debuff with the orginal stun debuff.. and maybe reduce the C.D of cure to give CHIN force a chance to have a fair pvp with warlocks!

thanks <3

Battousai Traveller Old forum #57

Instead of buffing up, Rather just nerf the warriors damage tho with limitations of heals for str characters. Easier, than trying to buff up "something".

Astro Traveller Old forum #58

just normal skills back EU and Chinese cause like that its a shit god skills destroys this servers s/s chines can kill glavie with 4-5 hits woh ! 

and dark staff buffs 100% or 95% success rate while chinese force 50 40 20 % success rate  hmm!

warrior critical is hell  no one can stand vs a warrior with that critical 

i suggest to remove all that bad ass skills (new one) ,and back to old Ch Eu skills 

if u want to buff CH just add the Str and Int buffed old Isro buff 

(i tried beta from the first day and thats my notice) for sure i wont play in that modeled server if it continue like that "sad part" cause its going to fail fast.

Kobra Traveller Old forum #59

There's still one and a half second gap between Rogue combo cooldown cycle. By that i mean We are not able to use any skill for one and a half second. After the last skill rogues are basically forced to use basic attack. If electus team aiming to improve rogue other than increasing the prick damage(thats what players suggesting).. Instead might delete this little time gap and give rogue players fluid gameplay.

Thanks.

This guy's point is actually good,try to make a full dagger combo and then start it again,you'll have a one or two seconds gap till your cooldowns are coming back,I'd suggest making the dagger godsent skill not share cooldown with the normal one then its going to be good cooldownwise. And once again,bring back the prick damage , rogue is the only useless eur teamplay class , it always been the 1v1 build,now you taking that too? You should check warrior and how oppresive he is , viable everywhere , immortal when he has skins , not being forced to take any risk for a bit of damage like rogue's dagger desperate , yet insane damage on dare devil...

Avery Traveller Old forum #60

I see that GM's rather ignore this thread and probably do not want to change anything, because it is sooooo perfectly 🙂

For many players in their small world, it would be inconceivable if such close-fought gameplay would be also served to other builds than warrior or wizard. Let them not be confused, right? 

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