Skip to content

100 Cap Skill Balance Feedback & Suggestions

Page 4 of 4
Astro Traveller Old forum #61

Well I want to take our..... Sight to small point mastry for Ch are 330 why this 30 u already limit the snow shield for int and as 30 I find it useless if it's cap 80 would be nice but I find them useless so maybe remove them or make it 400  (suggestion) (it's kosomak server proxy ik 😎) ( just suggestion).

Kyo Traveller Old forum #62

Hello.. i have some suggestions about the EU/CHN balancing.

Reduce the Deff buff of Bless spell or Disable it for STR Chars as far they are tanky enough and have spam healings on cleric

Disable Warrior Skin on survival.. as Warrior Cleric you have 2 extreme deff buffs on Survival and are almost immortal. 

reduce the stun/knockback rate from the Warriors Rush , they have high enough chance to stun you with their Axe , almost every time

Increase the Soul of Emperor to 20% Stun Chance.

Add extra Damage to CHN Jobsuits , you have alot problems to compete on Job.

Add Extra Uniq Damage on CHN (could be handled with a only chn devil/angel for example)

Nerf the Holyspell , (dont know how high the CD on euro anti debuff is but prbly reduce it to 3secs CD) So CHN could Successfully debuff a Euro (would make STR CHN more interessting)

Increase the Talisman droprate befor you go towards SoM (2weeks [+])

Rebuild the Flying Dragon Godsend , only with a Crit its more useable then the Flying Dragon Flash.

Rebuild Godsend Ghost Spear to a faster Animation.

Add a 5% phy increase passiv buff to Heuksal to make Glaives more Interessting

Disable Deff/Dmg Scrolls from Electus Cash shop since they only bring unbalance in job and events (make it a special reward or dropping @ uniqs)

Nerf Warriors Critical DMG to 180% instead 200%

Some Options .. hope its helpfull

Kyo Traveller Old forum #63

Force Nuke should have AOE dmg 

CHN Mastery Total increase to 350 for better force builds

Force Godsends should be maxed at 1 because there are to many for mid server time

2berk Traveller Old forum #64

Here i am again with another Rogue godsent skill suggestion. If technical possibilites isn't blocking electus team to do this you guys really should consider doing this.

Passive skill instead of Active one. For the missing rogue godsent skill part i suggest you guys to make passive cooldown skill to let rogues do their combos with peace. As you know spinning deals funny amount of damage so its pretty hard to play rogue right now. I'm pretty sure that my suggestion would be enough to fix this spinning shitfest.

Electus Online Guide Writer Team #65

Here i am again with another Rogue godsent skill suggestion. If technical possibilites isn't blocking electus team to do this you guys really should consider doing this.

Passive skill instead of Active one. For the missing rogue godsent skill part i suggest you guys to make passive cooldown skill to let rogues do their combos with peace. As you know spinning deals funny amount of damage so its pretty hard to play rogue right now. I'm pretty sure that my suggestion would be enough to fix this spinning shitfest.

Spinning skill is fixed - affect @ update
The godsend skills we removed from rogue mastery is coming back also

 

Electus Online Guide Writer Team #66

Hello.. i have some suggestions about the EU/CHN balancing.

Reduce the Deff buff of Bless spell or Disable it for STR Chars as far they are tanky enough and have spam healings on cleric

Disable Warrior Skin on survival.. as Warrior Cleric you have 2 extreme deff buffs on Survival and are almost immortal. 

reduce the stun/knockback rate from the Warriors Rush , they have high enough chance to stun you with their Axe , almost every time

Increase the Soul of Emperor to 20% Stun Chance.

Add extra Damage to CHN Jobsuits , you have alot problems to compete on Job.

Add Extra Uniq Damage on CHN (could be handled with a only chn devil/angel for example)

Nerf the Holyspell , (dont know how high the CD on euro anti debuff is but prbly reduce it to 3secs CD) So CHN could Successfully debuff a Euro (would make STR CHN more interessting)

Increase the Talisman droprate befor you go towards SoM (2weeks [+])

Rebuild the Flying Dragon Godsend , only with a Crit its more useable then the Flying Dragon Flash.

Rebuild Godsend Ghost Spear to a faster Animation.

Add a 5% phy increase passiv buff to Heuksal to make Glaives more Interessting

Disable Deff/Dmg Scrolls from Electus Cash shop since they only bring unbalance in job and events (make it a special reward or dropping @ uniqs)

Nerf Warriors Critical DMG to 180% instead 200%

Some Options .. hope its helpfull

- Bless : duration is 30 seconds only - also the cd is increased so they don't have anything else to work with for 5mins after its used
- skin+bless = 30 seconds in total, then, they have nothing to work with for 5 minutes and the event is 15 mins long
- axe stun/bleed nerfed long ago
- heuksal stun = will take into account - not sure
- ch job suits = good one,  will take into account
- warrior crit = will take into account

Sephuku Wanderer Old forum #67

-Glory Armor and Favor Armor to INT-restricted -----> Warriors can turtle way too much with Cleric rod equipped, also vigor grains at 25% inmensely enables this behavior. 

-Bless Spell to INT-restricted -----> Since these files aren't the new ones where Bless disappears if you switch weapons, this 'use and forget' skill is way too powerful because you can combine that with skins and screens, and it literally has no counter-play other than trying to tank them (Reflect will rarelly have any value against them since they have so much HP and their main damage is dealt in 2 hits). A warrior duo can cause a TON of damage with this and it has always been an issue with euro balance in pservers.

-Magic Armor Godsend without gear restriction -----> Bards should be allowed to keep that defense while wearing Light Armor. Going LA already has it's cons (you basically get one shotted by INT builds).

-Increase Prims and Screen Dance Resistance values -----> These skills determine how often Guard/Mana Tambour,  Hit/Clout March and every single dance gets canceled when you recieve hits. Right now it's hard to properly use dances in a PVP situation because bards usually get focused and it's very easy to break the buffs, and once they break, you will never be able to dance again in that same fight. This is very bad in FW, considering how much Charged Squall gets spammed in fights. Increasing the resistance values would be a good quality of life change. I'd personally like absolute inmunity to this, but that might be me just being a bard main.

-Increase Tuning Noise damage -----> Simply put, it's the only skill that never got buffed. Increasing the damage from 4.8k to 6-7k would help as counter when zerked players are overbuffed (Fences/PQ/Screens/Bless). The damage alone isn't high enough but it would be a nice aid while supporting your cleric in party with absolute damage.

-Remove Stun and Knockback from Sprint Assault -----> This change is a big one, and it's because of the following: Currently, Sprint Assault is one of the best skills in the game and it's not because of it's damage. It makes a MELEE build basically RANGED because it instantly teleports the user next to melee range and can attack right after. Though the main problem is not that one, it's the fact that has TWO chances of interruption, guaranteeing the first hit in favor of the warrior, in which Daredevil can sometimes kill in one skill. If it doesn't stun, it can KB. If it doesn't KB, it can stun (and if they both dont work, they can use Sudden Twist with Axes LOL). This would greatly help the Chinese against Warriors. Killing Warriors is all about burst damage, and they have so many tools to interrupt the flow of the fight (Crowd Control skills and Healing with grains on LA), that it makes no wonder why everyone went Warrior.

iStalker Traveller Old forum #68

For Real Pr0x this Server is Insane, the Content and so on but how you could be so fucking wrong on the Skill Balance ???? in what world can a S/S kill and Rouge/Cleric with his damn Godsend Skills and also the Prick is so fucking useless , That Damage of S/S is to insane for every STR Char we tested them with FULL SOS +7 Sets Every Build we switched to all and tried but its nearly IMPOSSIBLE to kill S/S Nuker.. also you cant win Survival if you are not S/S, whole Server is related to S/S. Look at Warrior bruh for Real Who told you to Change the Crit Increase to fucking 4 from 10, every 40 Dare Devil you do DoppelCrit *FacePalm*. Bard / Cleric ( BattleBard ) is also useless they are 1 Hit from every STR , they should have a skill wich does Stun or Passive Skill with PHY Def Pwr on Light Armor too we tested it with LA Set SOS +7 and ACC SOS +7 also .... Next is Warlock / Cleric is normaly one of the BEST PVP Char in Silkroad but the Stun and Sleep 60% its impossible to stay alive if you are in distress, you should at LEAST Up it to 75 %. Next Build is Fire Cold Glaive that Crit on them is too Heavy, you should Nerf the Passive Buff on Cold Tree wich gives Critical Increase. CH Bow is useless as fuck here = Too less DMG also Too less Defence. And How the Fuck can a S/S be Stronger then a Spear Nuker dafaq ???? Well this is what i want to share with you and you should know many of us are so fucked up from the Balance.. Maybe you should think about it and find the middle between my suggestion and your Skill Balance. Thanks and hopefully there will be a Hotfix for those Skills.

Kyo Traveller Old forum #69

Protector Set should be changed from "Attack Rate 40 -> Hit Rate 40" since you have a extrem Hitrate boost with Protector Sets [80% Attackrate -> 187 Hitrate Bonus from Set]

Bicheon Force Godsends Magical Attack Power should be nerfed or restrict that skill for strs only.

Sword Dance Godsend should be nerfed , this spell hits almost like a nuke [about 20-25k on a garment set]

Spear nuker should get a buff [Cant compete with S/S nuker or vs Strs on same equipt]

I didnt test the Bower for myself now... but it seems his dmg is to low .. prbly Increase the Reinforce on Bows

Holyspell & Debuffs should be rebalanced [EU & CHN]

SOX Shields Should be nerfed like Weapons. [SoS +1 , SoA +2 .----]

A Bard Stun Skill for fights would be usefull

Increase the Talisman drop rate in FGW , So other players can compete vs a SOM Weapon [Also new players]

Change the Bloody Fan Storm & Castle Shield to a 500/500 [phy , mag deff] buff for 12seconds with CD 90sec. that way its not that Overpowered & you have a little deff boost for a short time.[Standart is 1680]

souls Traveller Old forum #70

Regarding the earlier suggestions, I very much agree with the protector set's current strength and some form of small boost for the chinese job suit as well as the bard l.a compliancy & int bless spell.

Just some thoughts on bower, I've seen people talk about this previously but from what I've noted in the last two weeks of playing 2 different bow variations, the defence is quite on point, however, you still do kind of lack that same slight damage you always do in CH / EU servers. I know it's hard to tell what would be reasonable but to me the godsend anti devil bow would be the best option, if the skill was worth a while to use (long animation no crit chance, gets interrupted really way easier than regular anti devil), then bow might get that extra bit of damage to actually finish off people. Or perhaps the fire hawk could be altered instead, for instance the old 120 fire hawk used to give both attack rate and phy. atk. power.

SuperSkunk Wanderer Old forum #71

in my opinion warrior is still the most inbalanced build on this server. probably thats why most of the ppl play this class.

i got 2 suggestions to nerf warrior a bit but not make him useless.

1.) Stun duration should be lowered. it feels like fully 5 seconds stun every time he jumps on someone. its insane by this high success rate. 1-2 seconds is enough

2.) daredevil needs a dmg nerf aswell. typical warrior player: sprint assault -> stunned for ages -> daredevil -> dead. i see only a bunch of warriors who can play with all 3 weapons. the reason is probably they dont need to use them since daredevil is strong enough. decrease dmg by atleast 10-20% and it will be still enough to own every other class but with a small chance for others. maybe this forces most of the warrior players to actually learn the class and use all weapons to succeed.

just a sitenote. many years ago i played on a server where daredevil got nerfed by 50% dmg. and still it was the strongest build.

now about some other classes:

s/s nuker compared to other chinese builds is a bit to strong.

warlock should get a buff too. like higher chance for stun sleep or anything. since you are onehit as euro int without warrior buff you are dead before you can do anything

general suggestions:

as a casual player there is no way i will ever get som in my opinion. i try to play 1-2 hours a day and do some godsend maybe 1 fgw and then its over. at weekend i job for 2-3 hours but iam so far away from the daily limit. in 2 weeks "active as i could" play i got about 400-500 electus points. in order to get som i have to quit job or my wife or both. so do i ask to decrease the requirement? no keep it as it is. BUT increase the possibilies to optain soe stuff. its not really balanced if som weapons+10 by so krall donater hits sos sets. active players should have an advantage with som weapons no question, but the cap should be lower. so what do i suggest:

1.) increase talisman droprate to optain soe weapons (even 1 star)

2.) increase soa chance from dia boxes and generell successrate

3.) increase elitebox droprate and successrate(put them in fgw, godsend, uniques)

4.) add soe equippment to elitebox too, right now i dont even know how to get soe equippment.

5.) change the requirements for electus box and add soe equippment there if not in elitebox?

well thats it for now. i hope you will think about some stuff i wrote. besides that great work Prox!

have a nice day

souls Traveller Old forum #72

Experimenting with higher masteries for Chn would be nice on a Ch / Eu server. Also, imo. all chn masteries should have the godsend STR pain.

volumee1 Wanderer Old forum #73

Hi all,

I know you are trying to balance game alltime, first of all thx for that. But as i a blade player, im not happy. Because bicheon Godsend skill not for a blade and little weak. How i pvp with Sword dance series and Blade force series ?

We need Destruction Smash skill for pvp and for balance. Blade is not strong ,nerfed. Thx for everything.

epe Traveller Old forum , edited #74

Godsend version for one of the axe combos (not the stun).

Advane Wanderer Old forum #75

Almost every CHN Build has been nerfed by now. except the weakest build ingame.

Yes, please nerf blader.

ty

HellRaiser Wanderer Old forum #76

1.Bladers are so weak in this server... damage against people and monsters are too low it has no chance to kill STR build as the maximum damage a soa+5 blade can deal is 7k with godsend skill to some1 with a bad set...

2.Holy spell of EU makes no chance for a CHN with force build as its resistance is too high which make EU doesn't get any debuff even if they got which is a very low chance they have a skill to remove it. so its not fair...

HellRaiser Wanderer Old forum #77

Almost every CHN Build has been nerfed by now. except the weakest build ingame.

Yes, please nerf blader.

ty

Dude did u even play a blader to know if it need to be nerfed or not? lol im a blader and i tell u its too weak ...

Sign in with Discord to reply.

Sign in with Discord